1. Nelson on hypertext
: non-sequential writing - text that branches and allows choices to the reader, best read at an interactive screen
http://www.livinginternet.com/w/wi_nelson.htm
2. Ergodic Literature
: "In ergodic literature, nontrivial effort is required to allow the reader to traverse the text." in Cybertext: Perspectives on Ergodic Literature written by Aarseth, E.
- Saporta, M. (1963) Composition No.1, Roman: 150 loose leaf pages
- Cortazar, J. (1966) Hopscotch: Chapters 57-155 designated as 'expendable'
- Queneau, R. (1967) Un conte a votre facon: Numbered double-page spreads
- Johnson, B.S. (1969) The Unfortunates: 27 chapters, bound as pamphlets
http://tcjournal.org/issues/vol3/kirchoff/Ergodic.html
3. Story, Narrative and Text
- Story: the content of a tale
- Narrative: a recounting of a story
- Text: the signs (words, images)
=> Non-linearity may be introduced at any or all of these levels
http://www.eastgate.com/catalog/ReadingHypertext.html
http://www.academia.edu/13695589/COGNITIVE_MODEL_FOR_WEB_BASED_HYPERTEXT_COMPREHENSION
4. Hypertext Fiction
: concentrates on literary hypertext
- Joyce, M. (1987) afternoon, a story: Non-linear narrative with default path
- Moulthrop, S. (1992) Victory Garden: Multiple non-linear narratives with default paths
- Ryman, G. (1996) 253: Extensive cross-referencing and footnotes support a non-linear narrative
- Hildick, E.W. (1967) Lucky Les: the adventures of a cat of five tales: Third person narrative
- (1979-) Choose Your Own Adventure: Second person narrative
- Newman, K. (1999) Life's Lottery: Non-linear story, but, with an additional narrative
http://nicolebasaraba.com/examples-hypertext-fiction-write-hypertext-narratives/
http://www.cyoa.com/
5. Ludic Hypertext
- (1982-) Fighting Fantasy: Combines CYOA-style second person narrative with Dungeons & Dragons-style rules
- (1986-7) Dual Master: Two-player gamebook
- Campbell Webster, E. (2007) Being Elizabeth Bennet: Mimicry aimed at a different demographic to that of other gamebooks
- Rahman, K. (1983) Dark Cults: Storytelling card game
https://incobalt.wordpress.com/writings/interweaving-narrative-structures-with-ludic-environments/text-interweaving-narrative-structures-with-ludic-environments/
6. Hypertext Comics
- Early hypertext comics based on gamebooks
- McCloud, S. (2001) Choose Your Own Carl: Implicit choices in alternate frames
- Shiga, J. (2010) Meanwhile: Visual grammar for linking
- Ware, C. (2001) Jimmy Corrigan: The Smartest Kid On Earth
http://www.hypercomics.net/
http://scottmccloud.com/
7. Hypertext poetry
- Rosenberg, J. (2005) Diagrams Series 6, #1.
8. Hypertext Drama
: allows the audience to follow different narratives (and to choose when to switch narratives)
- Stoppard, T. (1973) Rosencrantz and Guildenstern are Dead
- Cincera, R., Rohac, J. and Svitacek, V. (1967) Kinoautomat: Czech experimental interactive film
* Film is stopped at intervals and audience is asked how they think the film should be continued
* Audience votes on two options (red/green) with the majority determining the future path of the film
- Figgis, M. (2000) Timecode: Film composed of four overlapping narratives
https://www.youtube.com/watch?v=-vnI7DtqnSw
https://www.youtube.com/watch?v=YXr8W9i-Bz8
댓글 없음:
댓글 쓰기